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Awoken no limits 2 coaster
Awoken no limits 2 coaster












The most problematic control to implement will likely be the Trouble/Reset button, as there seems to be no way to activate the Reset function through either a keybind or telemetry. I'm hoping to use NL2's Telemetry Server to keep the state of the panel synced to NL2, but if that turns out to be unfeasible, I can always just make it send keystrokes. I have very little experience with this, but from what I've read from other people who have made these, an Arduino Leonardo is the way to go. This part I haven't really started yet, I'm still in the research stage. Now, the hard part is the wiring and programming.

awoken no limits 2 coaster

They'll be wired in series so that both need to be pressed together to dispatch the train. Flashes when restraints are closed and can be opened, illuminates when restraints are open.ĭISPATCH: Same as other Dispatch button. RESTRAINTS LOCK/UNLOCK: Amber guarded illuminated pushbutton. Flashes when gates are closed and can be opened, illuminates when gates are open. GATES OPEN/CLOSE: Amber guarded illuminated pushbutton. Flashes when train can be dispatched, illuminates when a train is moving in the station. Push both Dispatch buttons to dispatch train. Illuminates when activated.ĭISPATCH: Green guarded illuminated pushbutton. Push to activate NL2's E-stop function, pull to disable it. Flashes when seats/floor are in dispatch position and can be moved to loading position, illuminates when seats/floor are in loading position.ĮMERGENCY STOP: Red mushroom-head push-pull illuminated button. Active only for Flying, Floorless, and Floorless Dive coasters. SEATS/FLOOR RAISE/LOWER: Amber guarded illuminated pushbutton. Pressing it activates the Reset function on NL2's ingame control panel. Flashes when any yellow messages appear in NL2's messages panel, illuminates when any red messages appear (i.e. TROUBLE/RESET: Red guarded illuminated pushbutton. Should really be a keyswitch, but I didn't want to bother with a key.

awoken no limits 2 coaster

Off switches the current coaster to Auto dispatch, and disables all the green and amber buttons. On switches the current coaster in NL2 to Manual dispatch, and enables all the green and amber buttons. These are all the controls and how I plan for them to work, from left to right and top to bottom:ĬONTROL POWER OFF/ON: 2-position selector switch. The Control Power switch came with its legend plate (got lucky there!) and the legend plates for the rest are on their way.

awoken no limits 2 coaster

The last of the controls and the enclosure just arrived today, this is what it looks like so far: I decided to go with 8 controls, this is more than enough for all the station controls, including two Dispatch buttons that must be pressed simultaneously. I'm buying them used from eBay, as they're VERY expensive new. I've recently started building a physical control panel for NoLimits 2, using the same Allen-Bradley 800T buttons that are used on real coaster control panels.














Awoken no limits 2 coaster